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Category: Utopian Speculations Page 9 of 10

Global To Do List (Next 1000 Years)

Ridley Scott's Bladerunner -- let's not go there.

In 1000 AD, human civilization was led by the Golden Age of Islam (with extensive trade routes, massive cities, and polymath philosopher-scientists like Alhazen) and the 100-million strong Song Dynasty of China (with such inventions as gunpowder, paper money, the movable type printing). Vikings raided feudal Europe, Mississippian culture thrived in North America, and the Aztecs had just moved to what is now Mexico. Drought and environmental collapse had recently led to the downfall of the Mayans. Just like today, the world had its bright spots and disaster areas, and plenty of areas where people just muddled along as usual.

Diagram of a hydropowered water-raising machine from The Book of Knowledge of Ingenious Mechanical Devices by Al-Jazari in 1206.

Unlike today, the world’s 300-million inhabitants did not enjoy the quality of life many of us experience via sanitation, mass production, the combustible engine, electricity, the internet, modern chemistry, materials science, telecommunications and photography satellites, advanced optics, literature, recorded music, etc. Even the brightest oracles of 1000AD could not have predicted half the miracles we experience as part of daily life. Looking forward to the year 3010, there are no doubt hundreds of technologies and planetary events (and disasters) beyond what we have imagined. Still, nothing is stopping us from considering what we, as human beings, should try to do within the next 1000 years. This is the third and final post in this thought experiment; if you like you can also read the 10-year and 100-year lists. As I’ve mentioned before, I don’t consider myself a futurist or an expert in any way — I just like to make lists and consider the big picture.

Global To Do List (Next 100 Years)

Time to escape the gravity well (on the cheap).

This is the second in a series of three posts, in which I consider which tasks human beings should prioritize within various time frames, in order to improve quality of life for the most possible people.  Nothing in particular qualifies me to make these lists — it’s just a topic that interests me.  I don’t think enough people are thinking and talking about what kinds of progress *should* be made in the next 100 years.  A Google search for “goals for humanity next 100 years” returns scant relevant results.  There are plenty of predictions, but that’s a different game.  Intention is what I’m interested in.  What are we trying to do, as human beings, on this spinning ball in space?  An impossibly broad question?  Maybe.  Impossible to achieve consensus?  Of course.  There are at least as many legitimate answers as there are people.  So my  list-making is a thought experiment and a conversation starter, and isn’t meant to be definitive.

I can't wait for the future.

What kind of world did people imagine for their great-grandchildren, circa 1910?  In this fascinating article, Michael S. James collected quotes from various newspapers in 1900, considering life at the end of the 20th century.  Some seem overreaching, predicting flying cars, the eradication of disease, and the end of drunkenness.  Others are spot on, predicting gains in human height, improvements in health and longevity, and progress towards work equality for women.  In at least two areas — telecommunications and electronic computation — the predictions fall short of actual advances.

While future technological progress is impossible to predict, it’s largely irrelevant for the purposes of this list.  What I’m interested in is what our priorities should be, not how we’ll accomplish them.

Global To Do List (Next Ten Years)

Get out your notebook.

There are infinite arguments for having either an optimistic or pessimistic view of the future of human beings on Earth.  For example, on the plus side, there are more human beings who are happy, well-fed, well-educated, and living without immediate fear of violence than at any other time in history.  Efficiencies of mass production and electronic communication have brought unprecedented wealth and information to billions.  Every day new scientific discoveries enable us to improve our lives and expand our knowledge horizons.  Positive, enlightened values like tolerance, freedom, caring for the environment, and personal responsibility are the on rise, worldwide.

There is just as much ammunition in the pessimist’s magazine.  Global warming will likely wreak havoc on our croplands and low-altitude communities.  Hundreds of millions still live in abject poverty, without access to clean drinking water and nutritious food (not to mention electricity, education, internet access, and most other luxuries many take for granted).

Not a joke.

A great deal of the world’s wealth is controlled by corporations who act with only profit-making in mind, abusing the environment, worker’s rights, and the health and well-being of both communities and customers.  Even worse, international organized crime gangs headed by sociopaths operate unchecked, dealing in arms, drugs, and human beings.  Our entire economic system is a pyramid scheme based on perpetual growth (which is impossible, at least until we escape the planet) and ignoring externalities (like the environment).  Many countries, including our own, seem to exist in a state of perpetual war, and xenophobic attitudes (as anachronistic as they might seem to the blog reader) are deeply entrenched in many communities.  Human health in threatened by a sea of chemicals (and poor quality Frankenfoods) of our own making.

Frankenfoods.

Human beings have triggered a new epoch of mass extinction by destroying nearly all of the old-growth forests on land and the great reefs of the sea.  Nuclear war is still a threat.  And we have zero protection against the ultimate calamity — a large asteroid hitting the Earth (don’t think it can’t happen).

Holding both the positive and negative in one’s mind at the same time is the most difficult path.  It’s much easier to take either a Panglossian or nihilistic attitude, as neither requires action. Take your pick: 1) Everything will work itself out, or 2) Everything is hopeless.  The true character of the extremist is laziness. The rest of us, who have a more balanced view, are compelled to roll up our shirt sleeves and actually do something to improve the world.

As a thought experiment, I’m going to write three posts in which I will attempt to prioritize the top five global to-do list items for a ten year, one hundred year, and one thousand year time frames.  Nothing in particular qualifies me to make such a list, except that it’s a question that interests me.  The results might influence the future choices I make about charitable giving, writing topics, etc.  Maybe some of you will be inspired to make your own similar lists (which will no doubt be different).  The main criteria I’m going to consider will be protecting and improving quality of life for the most possible people.

On Video Games, Motivation, and The Psychedelic Realization

Is the cake a lie?

Jane McGonigal has some provocative ideas about the potential benefits of video games.  Her TED talk is a good introduction to her thinking, which can be summarized as follows:

  • Young people in countries with strong “gaming cultures” (think U.S. or South Korea) put some serious hours into gaming (especially MMORPGs like World of Warcraft) — hours roughly equivalent to total secondary school education.
  • The massive amount of time invested in virtual game worlds causes a permanent shift in psychological makeup, generally for the positive.
  • The qualities developed in these uber-gamers include a sense of “urgent optimism,” the ability to “weave a strong social fabric,” the enjoyment of “blissful productivity,” and the experience of “epic meaning” (she explains all of these terms in the TED talk linked above).  All in all video games create “super-empowered hopeful individuals” (at least in the context of their games worlds).
  • These positive qualities can be harnessed and used to solve real-world problems, via the use of “world-saving” games that promote social awareness and include real life actions (one example is a “peak oil” game designed by McGonigal that encourages players to make changes in their real lives that will reduce their real life oil consumption).

I found McGonigal’s talk to be thought-provoking and refreshing.  I think she may be on to something, but overall I find her views to be Panglossian.  McGonigal sees the millions of hours we collectively spend in game worlds as an escape from real-world problems and suffering.   She seems to overlook the possibility that video games themselves might be a causing real problems.

Gamers, hard at work solving the world's problems.

Well-designed video games can be so addictive that susceptible types (myself included) can be pulled in to a degree that will appear, to any dispassionate outside observer, to be excessive, destructive, and possibly demented.  More so than other forms of entertainment (novels, movies, magazines, etc.), it is easy to lose entire work-weeks to video gaming.

The Singularity Already Happened – Part II

The Singularity -- The Rapture for tech nerds?

In Part I of this post I challenged the idea of Vernor Vinge’s Singularity.  I also promised a response from Vinge himself.  While he hasn’t yet responded to my email inquiry, he did write a brilliant follow-up essay, in 2008, entitled What If the Singularity Does NOT Happen? The article includes dramatic section headings including The Age of Failed Dreams, A Return to MADness, and How to deal with the deadliest uncertainties? Recommended reading for anyone who likes to speculate about the future.

Rise of artificial malevolence.

In Part I, I attacked Vinge’s premises from the original 1993 paper, all of which center on the inevitability and exponential acceleration of technological progress along various vectors (computer/brain interface, artificial intelligence, biological intelligence enhancement, and the possibility of “emergent” intelligence from very large networks such as the internet).  I argued that improvements in the computer/brain interface will offer limited gains (because brains and computers actually aren’t that much alike).  I pointed out that A.I. progress has stalled out, at least in terms of “general intelligence” (some specialized information processing applications are moving forward).  I also floated the idea that the kind of “superintelligence” that futurists and science-fiction writers like to speculate about, mega-minds that operate on entirely different levels that our own puny minds can’t even conceive of; that kind of intelligence might be a fantasy.  The cognitive space might be a closed space, like the periodic table of elements (we probably don’t know all of them, but we know most of them).  Lastly, I presented the blasphemous postulate that raw intelligence might be overrated.  Major upgrades in civilization are probably more a result of other human qualities, like persistence, ambition, stubbornness, fantastical imagination, and curiosity (though the last two are arguably subsets of intelligence).

But what if I’m wrong?  In what shape would my wrongness most likely manifest?

I think there is a real possibility that The Singularity will happen, but it won’t radically change life for corporeal human beings.  Instead, an additional layer of reality will operate “on top” of life-as-we-know-it.  In order for this scenario to unfold, the following preconditions would need to exist:

  • significant advances in quantum computing, and a continuation of Moore’s Law for at least another decade or two
  • successful simulation/modeling/reverse engineering of the human brain (and entire nervous system) to the extent that human consciousness can exist/operate on an artificial substrate
  • the creation of truly immersive virtual worlds (Star Trek holodeck level and beyond)
  • migration technology; bioware systems that allow consciousness and identity to gradually shift from wetware systems (body-brains) to hardware systems (quantum computers)

The blue elves are here to stay.

Full virtualization of brains, bodies, and worlds — this is one facet of Kurzweil’s Singularity scenario.  To me this scenario seems much more likely than the rise of superintelligent (and possibly malevolent) machines.

Imagine dozens (or hundreds, or millions) of fully immersive virtual worlds, each with their own flavor, physics, social norms, etc.  Each would have numerous virtual denizens — real people who experience life just like we do.  The worlds would also host a number of part-time characters, people living simultaneous corporeal and virtual lives.  Imagine what kind of new experiences and possibilities could exist within this new layer of reality:

  • extreme longevity/immortality
  • travel via instant teleportation (effective FTL travel)
  • mental manipulation of “matter”
  • the option to share thoughts/perceptions/memories (mind-melding)
  • freedom from disease, disability, and physical suffering
  • full range of options for physical appearance (supermodel?  winged unicorn?  Godzilla?)
  • a “variation explosion” for humanity (not unlike the Cambrian explosion); many new types of humans

The list goes on and on.  Some of these you already see cropping up in existing virtual worlds (World of Warcraft, Second Life, etc.) — what is obviously missing in these cases is virtualized consciousness — players are not really in these worlds — they’re still looking at them from the outside (though imagination goes a long way).

Another Big Dodge

At various times in the history of civilization, human beings have escaped population collapse via technological trickery.  The invention of agriculture and dawn of the Neolithic age is one example (though it came at a great cost).  The invention of synthetic nitrogen fertilizer (via the Haber process) is another example.

Without Haber–Bosch, you probably wouldn't exist.

The gradual migration of humanity into virtual worlds might be our next “big dodge.”  There is a limit to the number of human beings our planet can comfortably support, and there is evidence that we are getting uncomfortably close to that limit.  We have thinned the ozone layer, triggered a process of global warming, damaged the oceans, destroyed most of the world’s forests, polluted the air and waterways, and so on and so forth.  We risk collapse of natural and food-producing systems.  How are we going to solve this problem?

It’s possible that humanity will clean up its collective act, provide better stewardship of the planet’s natural resources, and avert disaster.  It’s also possible that human population will naturally decline due to socio-cultural factors (education of women, increased literacy, reduction of world poverty, access to birth control, increased economic burden of child-raising, etc.).  But what if population keeps growing and environmental stewardship doesn’t radically improve?  We’ll have a big problem.

Will the Singularity be the next big dodge?  Perhaps virtual population will increase into the hundred billions, or trillions, while corporeal population gradually declines to one or two billion, or perhaps stabilizes around six or seven.  An ever-growing virtual population is one way we could continue economic growth (virtual people would still produce and consume “goods” and services) without negatively impacting the planet (digging up metals, cutting down trees, sucking up oil, etc.).

The Singularity Already Happened

There was a moment in human history, long ago, that irrevocably changed how human beings would experience the world.  This change was momentous; it completely destroyed “life as we know it” for all of humanity.

Early arms race artifacts.

The Singularity I’m referring to happened approximately 45,000 years ago.  It is, of course, the birth of human technological culture.  For tens of thousands of years, anatomically modern humans lived their lives with the same simple tools and the same traditions; culture was frozen.  Something (perhaps trade amongst cultures, perhaps specialization of labor, perhaps a genetic mutation related to imagination) triggered what we now call progress, that disconcertingly rapid cascade of technological and cultural change that makes each generation appear somewhat alien to the next, in its habits and proclivities.

That’s what the birth of a new evolutionary layer looks like.

Multiple Singularities

All reality can be described in terms of complicated desserts.

Reality is a layer cake.  Each layer is dependent on the layer below, and operates within the rules of all lower layers, but also has its own unique set of rules.  For example, biological interactions can be described in terms of chemistry, or even physics, but you won’t really understand what’s going on in the biological realm unless you understand Darwinian evolution.

My hypothesis is that the evolution of the universe can be described in term of multiple Singularities, with each resulting in the birth of a new evolutionary layer.  The story so far might look something like this:

1st Singularity: Big Bang
Evolutionary layer created: Atomic (stars, gaseous clouds)

2nd Singularity: covalent bonds
Evolutionary layer created: Molecular (planets, solar systems)

3rd Singularity: self-replication of long nucleotide sequences, and/or cell membrane
Evolutionary layer created: Biological (prokaryotic lifeforms)

4th Singularity: development of cell nucleus, and/or cell/tissue specialization
Evolutionary layer created: Somatic (eukaryotic lifeforms, animals with bodies, Darwinian evolution)

5th Singularity: development of complex nervous system, emergence of interiority/emotions/motivation/intelligence
Evolutionary layer created: Social (tribes, families, mating rituals, early culture, primates/hominids, also cetaceans, dogs, etc.)

6th Singularity: tool trading and/or specialization of labor, emergence of technology/cultural progress
Evolutionary layer created: Cultural/technological (memetic evolution)

7th Singularity: virtualization of consciousness?  fully immersive virtual worlds?
Evolutionary layer created: Synthetic intelligence, programmable reality

8th Singularity: ???

The bubbleverses.

Note that each Singularity is local, it happens multiple times in multiple places (including the Big Bang, if you believe any of various theories of multiple universes).

What really interests me is this: are there any generalizations we can make about Singularities?  What causes them?  Can they be predicted?  Can they be modeled/simulated?  I’ll discuss my thoughts so far on that subject in a forthcoming post entitled The Game-Changing Algorithm Nobody Is Looking For (Part III — Mutant Nodes).

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